Funmech, best use: Quickplay. He does what his name promise. Modules: cUAC10 cooldown cLRM10 cooldown radardeprivation --- what you prefer (ad. target decay/cERML range) This mech is build for permanently fire. So shoot allusively if you cant fire direkt, but shoot, be agressive. The perfect support for a pugteam. Dont be mean and steal kills, use the rockets to shred dangerous mechs down and let the kill for the log on one, that is the "fair trade" with this build. Act like this and the ppl love to see you appear in their drop...
Beg your pardon sir, its only "firepower on the paper". This mech is no "shoot and hide" build. I want to kill fast and that is the purpose of this mech. Normal use is 2 lasers and the ac10: around 7 dmg/sec. If the ac10 is out of ammo i use all 4 lasers. To all cases a skiped heatsink and a, therefore, added laser has only one effect: lowering firepower. Same thing with artemis, i dont want to rain an enemy a half hour, i want to kill. So the rockets should blind and distract while i do the point damage. Not least they should crit on opened areas. So its no help when i rain the countryside.