Would these be a good choice of family?

Thread in 'Highlander' started by Auriga, Jul 30, 2014.

  1. Auriga

    Auriga MechSpecs Addict

    599
    5
    27
    Following a long report of all mechs by Blagg HERE, i noticed that this is a chassis that can be great, having a lot of weight to fill, good amount of armour and JJ.

    I was testing several builds and i came to choose these 3 to grind up the mech, as i would probably only keep the -733C cause it seems, by far, the more flexible of all them.

    My goal normally is to create 3 dif playstyles so i can see the real chances of the model. This time i made these:

    LRM-Boat "Please, dont drop me in an urban map, MM...." ;)

    HEAT of the build.


    Poptart "Im right handed" :phear:

    HEAT of the build.


    Flexible range brawler "Choosing sides" :p

    HEAT of the build.


    Any thoughts?
     
    Last edited by a moderator: Oct 4, 2014
  2. Auriga

    Auriga MechSpecs Addict

    599
    5
    27
    Found a curious variation that I never, honestly, thought of. Simply using the raw weight of the assault to add a PPC, just to avoid ECM and allow u to fire ur LRMs. Also, like u arent looking for dmg but for the debuff, a simple PPC does the job perfectly cause the range is the same that the LRM ones. It looks like:



    It looks like having a ton of weapons, but actually there are only 3 groups: LRMs, PPC, MG. The diff LRM tubes should allow for a normal chain due to cooldowns, im testing this idea.

    I could change the MG with it 1/2 ammo for 1 more LRM ton, but its there mostly to fill the range gape the PPC is leaving empty.
     
    Last edited by a moderator: Oct 4, 2014
  3. Excalibaard

    Excalibaard 101 010 Staff Member

    5,286
    1,110
    269
    You can check out the heat breakdown in Smurfy's MechLab as well. Check out the Weaponlab button at the top and you see the time to overheat (divide by the cooldown and you approximately have how often you can fire), and how skills improve that.

    First Build: I find that 2700 LRMs is a bit excessive, The chance you'll get 54 full salvos is unlikely. Better put some tonnage into DHS to counter the ghost heat (after firing more than 2 of any LRM 10, 15 or 20, ghost penalties apply which are not calculated in mechlab). You want to put 16 armor in your head at least by the way. Random headshots are uncommon and annoying, but having 16 armor means you have 31 HP so you survive dual gauss or 2xPPC+2xAC5 and all that sort of nasty stuff.

    Second Build: too slooooow! too hot as well. IS ERPPCs are barely ever worth it as they're 50% hotter than a regular one. That adds up really quick and the regular PPCs already have suboptimal heat per damage. Running a mere 54 kph is going to be your death sentence in a long range build. STD300 at least, preferably more.

    Third Build: not enough jumpjets, and too slow and hot again. Both 3x ERLL and 3xSRM6+A can be done on a medium (Example: shadowhawks) that runs twice as fast, and because of the heat you'll only be using either of the two depending on which range you're in. Result: You're basically a slower medium. Not enough Jumpjets either, especially since the patch that reduced their effectiveness, 1 isn't even enough for some basic maneuvering.



    Pro-Tip: If you're not sure what to run on a chassis or if something would be good, check out the builds sub-forum. Everyone posts their creations there and you can just look for something that looks nice (and maybe has a nice rating), and try it out to see if it suits you. If it doesn't try to fix what you don't like (heat for example, or speed). That's basically the whole premise of this site anyway, and gives you much more information that these 'would this be good' threads!
     
    Last edited by a moderator: Oct 4, 2014
    The Verge likes this.
  4. Auriga

    Auriga MechSpecs Addict

    599
    5
    27
    Thanks for the feedback. The intention of the thread was more like "are these the correct playstyles for this chassis?", and obviously corrections of the thing i was planning to do too, thats why i posted all. I did this cause its a expensive chassis and there is no thread, like in the Victor subforum, the other assault i own, showing off a bit. Maybe my intention was misunderstand cause i was unclear about saying it.

    Back to Mechs:

    I actually moved in the -733C from the one i was planning to other i posted previously, Anonymous, and its going way better that the jumping sniper config. Actually im enjoying that a lot :rolleyes:

    About the -733, i will go with the LRM+PPC combo, that with 3 diff launcher has no ghost heat, and cause it surprised me: The player scored over 1000 dmg, me and other saluted him for the archivement, more in a defeat, and she/he was like "Its normal. Like every game, only that this time we loose". I have to test it!! No more annoying little bastards running at 500m of ur boat while u cant fire a single salvo!!^_^ . Im still working in this variation, but so far it looks like:
    http://mwo.smurfy-net.de/mechlab#i=71&l=f690e225e56808b760dc5a00bc09100ee0858eea

    In the -733P, u are completely right, but im starting to think that is a fail approach to this chassis giving my experience in the -733C. OFC moving from 3 LLas to 2 was a need to avoid the ghost heat, thanks for making me notice. But i honestly think that it need either way more work in it, or a more in-deepth search in the sub-forum. Im not even sure which other variant i want, and thats a trouble. On paper the -733P looks better than the -732, but the -732 have nearly double specs listed, meaning its more flexible and/or popular variant. I dont know. Maybe the wrong approach was to create a Banshee wannabe build instead of embracing the chassis as it is.

    Again, thanks for the inputs :)
     
  5. Blagg Zear

    Blagg Zear Star Lord

    5,002
    578
    199
    Hi Mate, here are my attempts to min-max your builds in the OP with my personal flavor :):

    #1 drops the LRM20 down to LRM10, lots of Missiles and the second JJ to trade for a bit better Speed, Heat Efficiency, Defense Power and BAP:



    #2 exchanges the AC5+ERPPC Combo for UAC5+PPC Combo and get some more Speed instead Max Armor and Dual JJs:



    #3 trades SRM6+A for SRM4s for better Heat Efficiency and max Speed:

     
    Last edited by a moderator: Oct 4, 2014
  6. Auriga

    Auriga MechSpecs Addict

    599
    5
    27
    Thanks Blagg! I specially like the third ;)

    EDIT: Theorycrafted a bit, and dropped 1 DHS and 1/2 ton of armour (actually slightly less cause right now it have .6 tons of spare weight) for a BAP, that i find really usefull in brawlers. I will run this one :)
     
    Last edited by a moderator: Oct 4, 2014
  7. Auriga

    Auriga MechSpecs Addict

    599
    5
    27

    This variant just three days owned:

    Some screenshoots (in-game name DelphiAuriga)
    [​IMG]
    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    The TAG-PPC combo is great againt those annoying ECM lights :cool:

    One more (Enileph was there, in the winning team ;) )
    [​IMG]

    [​IMG]
     
    Last edited by a moderator: Oct 4, 2014
  8. enileph

    enileph Star Lord

    4,203
    518
    201
    A single MG is quite useless, really. It is not going to held defend you. If anything swap it out for something like a BAP, which is a must for any good LRM boat.
    My version

    It is 1 ton heavier on the missile combination, but if you chain fire them it is going to cause quite a bit of fun. Though if you like the LRM5 spamming then you can switch back also.

    Personally though I don't like wasting a highlander for LRM boating. There are better roles for them. Yes I know about the PPC, but even with that there are better things to do if you want an assault class missile boat.

    Think about this guy

    If you swap his right arm with an ERPPC then it is basically the same thing without JJ, but is faster and shoots LRM happier. This is also a smaller target, with reenforced frontal body armor.

    If you prefer swarms of 20, of a bit staggered swarms you can use this:

    Better self defence and long range energy support even. You can kill with your 2xERLL on those who get careless, and defend against any annoying sneaky bits.
     
    Last edited by a moderator: Oct 4, 2014
  9. Auriga

    Auriga MechSpecs Addict

    599
    5
    27
    I have some of a need to fill all slots, but yeah, u are right :blush:
     
  10. TheDevilsIncarnate

    TheDevilsIncarnate Advanced Member

    338
    0
    22
    I find that my poptarts are much less useful now since all the nerf beatings they've taken (Dragon Slayer is really difficult to get good damage in because most teams focus you, not to mention your PPC fire rate is down a lot because of JJ heat) so I would just turn your 733C from a poptard into a brawler. Brawlers have gotten lots of love lately, and a 20, 3 6 packs, and some large or medium lasers tacked onto that would be much more useful and high damaging killing machine. Not to mention you can probably tack on extra JJ's or ammo.
     
  11. Auriga

    Auriga MechSpecs Addict

    599
    5
    27
    Im, actually, using something like that. These are the field-refits of the builds i posted ;)

    -732 (its my jack-of-all-trades, basically i use it as spearhead of assaults, and i simply add weapons while closing range)
    [​IMG]

    -733
    [​IMG]

    -733c (hard to believe looking at the weapons, but i tend to simply smash in SRM range, not to snipe)
    [​IMG]
     
    Last edited by a moderator: Oct 4, 2014
  12. Auriga

    Auriga MechSpecs Addict

    599
    5
    27
    Changes:


    Fisrt battle in the modif
    [​IMG]
    [​IMG]
     
    Last edited by a moderator: Oct 4, 2014
  13. enileph

    enileph Star Lord

    4,203
    518
    201
    Move faster. It does pay off.

    less ammo needed, better sustained DPS, and faster speed since you need to be in range.
     
    Last edited by a moderator: Oct 4, 2014
  14. Auriga

    Auriga MechSpecs Addict

    599
    5
    27
    I see your points, but u gonna have to agree with me that those 3.5 tons of difference makes the build overall firepower AND FEARSOMENESS way lower. People tends to cover in fear at the 1st salvo of the 3xSRM6+A followed through with the pulses and the shaking. Im actually thinking to tradeoff 1 ton of AC5 ammo for more SRMs. The downgrade is too hard for the intended role of the build to upgrade 5kph.

    I can say i work with 3 groups: Fear in SRMs, Dmg/Crits in LPLas, and Shaking in AC5.

    Its not a build designed to break the 1000 dmg, but one that could do it if u do ur part, leading the assault, and u get less "love" that usual. That first battle got me leading the assault 3 times in a fast row. I had my adrenaline levels to the highest when we sucedeed in the 3rd. Got me under 30%health and i had only armour in the head and 1 leg when the battles was over, plus that i lost the right torso in the first assault, making me rely in SRMs since minute 5.
     
top-fast
top-fast
top-fast
top-fast