Yen Lo-Wang "Mythweaver's" (1xAC20, 2xML, AMS, XL270)
5/5,

1 rating

Thread in 'Yen Lo-Wang' started by Mythweaver, Feb 11, 2013.

  1. Michael

    Michael Grand Poobah

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    I've updated my build sheet and changed the title.

    I decided to use TruePoindexter's STD Engine, pseudo-Zombie build, as I found the XL engine was killing me far too quickly. Between having the AC/20 stripped and then the XL drilled was just too much. At least this eliminates most of the problem and I'm pretty good at shielding my BFG arm anyways so it works!!!
     
  2. skribs

    skribs Min-Max Maniac

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    This is exactly why I went 300 XL instead of 260 STD. Hunchy can do 260 STD with 3 MLs, and while there are some questions as to which is easier to protect (hunch vs. right arm), in the end you end up with a wash (and the Hunchback can peek easier). However, there is no debate at the 300 XL level, as the YLW is the only option.

    I took off two heat sinks from this build to add two tons of ammo, because I nearly ran out on my first run. You figure in other builds you still have a lot of firepower when your AC/20 runs out (a bit more in the Hunchback, a lot more in the Cataphract), I'd rather not be down to 2xML in the first few minutes.
     
  3. epikt

    epikt Benefactor

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    I run a similar build, just remove one HS for more ammo. It's great.
     
  4. Fherot

    Fherot Benefactor

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    This is how I run my Wang. The left shield arm needs to be maxed out, its your shield after all. I also find that good pilots will go for your legs on a centurion and other mechs with 50 or less armor there. Lose a leg and lose a torso with possibly splash even further to CT.

    CASE feels worth it to me for the loss in speed.
     
    Last edited by a moderator: Oct 5, 2014
  5. skribs

    skribs Min-Max Maniac

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    Since your AC/20 is in the right arm, you can move the AC/20 ammo to all right torso and just put CASE on that side. That should help you get the engine up from 235 a bit.
     
  6. Fherot

    Fherot Benefactor

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    Thanks I knew something was off, threw it together on my phone at work and forgot the next engine is only .5 up.
     
  7. YaoYaoYiffy

    YaoYaoYiffy Active Member

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    Oh look, LRMs are powerful now.



    Dropped the 2x DHS, the build really doesn't need them. Put on an AMS with 1 ton of ammo, and capped out the armor (cause what else?).



    Alternatively, instead of bumping up the armor by 1/2 a ton (which is largely unneeded):

    Drop the 2x DHS, put on an AMS with 1 ton of ammo. End up with a full ton free; a DHS, more ammo (I'd go AMS). The sky (and 1 ton) is the limit.

    I've been running a 2nd ton of AMS ammo myself while LRMs are so over-popular. Otherwise I would prefer the max armor, even on my "useless" left arm. 30 armor can soak up a lot of fire meant for my LT, and there's not much else I would want to do with that weight.
     
    Last edited by a moderator: Oct 5, 2014
  8. skribs

    skribs Min-Max Maniac

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    I find that 5th ton of ammo better than a DHS, but yeah...added AMS...
     
  9. YaoYaoYiffy

    YaoYaoYiffy Active Member

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    Yeah, I definitely had too much heat management originally, but without AMS there weren't a lot of other things to fill that weight with. It was kinda nice (lazy) to be able to run extra HS and never have to worry about over-heating. But AMS and ammo is definitely a more effective loadout.
     
  10. Fherot

    Fherot Benefactor

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    I realized the potential of an XL shortly before stumbling across this thread and I agree 400. Other than fourth module slot and the ability to install a huge engine, Wang is pretty subpar.

    My friend's new BJ goes 93 kph, can jump, has AC20 and 3 medium lasers. I was huffing around at 85 kph with my STD when it dawned on me that Wang is not a brawler wether you have an XL or STD. That arm is the target and range is both an enemy and friend.

    All that speed has increased my survivability and lethality a great deal.

    I run with my friend's BJ and we destroy lights and pretty much any lone mech we come across.

    If it looks like we might be remotely outgunned we turn tail and book it.

    The pair really felt more self reliant than bigger slower mechs who depend on good (PUG) teams.

    I even killed 2 Atlas using pesky harrasser style tactics then easily fled the remaining two mechs with my speed to win the game like a scout. This 300 XL has breathed new life into my Wang.
     
  11. Defcon Won

    Defcon Won New Member

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    I run a similar build, but I have 2xMPL's with the 20. XL300 with 1 heat sink. The cost is the left arm armor, but I like a little extra punch from the ML's.

    YEN-LO-WANG
    [YEN-LO-WANG]http://mwo.smurfy-net.de/mechlab#i=45&l=db712846e56e65608765cd9c4540196af2edad75]YEN-LO-WANG

    Agreed that the best alternate is a Blackjack. I'm partial to the DC I run more than the others:
    http://www.mechspecs.com/showthread.php?1440-BJ-1DC-quot-Coyote-quot-(1xAC-20-4xML)
    I'd like to see a hero variant, but I'm not sure what I'd change.
     
    Last edited by a moderator: Oct 5, 2014
  12. YaoYaoYiffy

    YaoYaoYiffy Active Member

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    I've considered MPls, and even ran them for a short time myself. For me, the added weight wasn't an issue, it was the loss of range. 540 meters is easier to work with than 360. The loss of damage is made up for in the utility to me.
     
  13. Fherot

    Fherot Benefactor

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    Your range is severely lacking as it is, you need that extra range from the ML's. it's also more damage because you have to be at a pathetically close range for pulse to even do their full damage to keep up with ML's.
     
  14. Liquidation

    Liquidation New Member

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    I also use this build. I had been saving enough bills to buy a different engine, to keep my MPLAS on there. Saved up over 7mil. Then I saw I had the XL300 in there and only spent maybe 400k. Decent games where I don't get my arm blown off, I run about 700 damage. I have five tons of ammo though.
     
  15. enileph

    enileph Star Lord

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    This is my version, trade some speed for AMS. Stripped out some armor from the shield hand also. Your entire left side is nothing but dead weight for blocking off enemy fire. You have to move actively to block them though.
    21 shots seems to be just enough if you only fire sure shots and/or up close.
     
    Last edited by a moderator: Oct 5, 2014
  16. Cold

    Cold New Member

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    YO-LO-WANG

    Simple yet very effective maxed out build with the standart armament for those who bought Allards iconic Yen-Lo-Wang for it's AC20. For me it works perfectly. You really want an XL Engine in the Wang as the speed is essential for your ability to avoid and deal damage - and you will be a damage magnet! Most enemies only try to hit your center torso anyway as i believe they suspect a full-zombie build. I keep the standart colors but to those who want to max out their effectiveness, i would suggest a simple color sceme (e.g. all black) so you attempt to hide your Yen-Lo-Wang Uberness.

    The 35 slugs of ammo for the AC20 will not only offer you a huge damage potential but also allow players new to the Wang/MWO the chance to experiment hitting moving light mechs without having to worry about too much of wasting precious ammo.

    Heat management won't be a problem for you. The placement of the ammo in the head and legs is vital for your ability to deal damage as long as possible and don't forget to show the enemy your left arm as often as possible. The armor in the head is low but due to the very rare attempts of players to kill you with a cockpit hit and the very small hitbox, that's not much of a problem. I never died even once due to a cockpit hit. For those who still fear a quick cockpit death, i suggest an XL295 engine swap so you can max out the armor. The difference in speed will be barely noticed.
     
  17. Michael

    Michael Grand Poobah

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    I'm starting to merge these threads as the weapons load-out is the same aside from an engine tweak here or there and small tweaks.
     
  18. Tuhs

    Tuhs New Member

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    Built this guy in an attempt to figure out what I felt was a good balance between armor and speed -> those factors that make you survivable. The results are a 304 armor, sp 81(89) brawler/skirmisher that takes a bit of work to knock down. I utilize ferro-Fibrous to get me that last bit of tonnage I needed to get from the 245 to the 250 (and gain the extra heat sink). This tends to be a rather heat efficient build, on most maps I rarely have to make use of a Coolshot (run a 9x9). Initially I ran 3 tons of ammo, but I found that if I managed to keep the arm a bit, I tended to run out. One are it lacks in is missle defense, I do miss the AMS every now and again when I find myself w/o adequate cover. However, for the most part, using terrain and working with some buddies I generally don't run into too many issues. I suppose you could move the ammo to the legs and sac CASE and a ton of ammo for AMS, but most players tend to aim for our legs as it is... and it so annoying to be cored by an ammo explosion.

    Anyways, enjoy! Hope someone else finds this useful.

    Edit: Well it looks like the reason i didn't see this build is that it had been merged here... http://www.mechspecs.com/forum/index.php?topic=486.msg14874#msg14874 o well...
     
    Last edited by a moderator: Oct 5, 2014
  19. epikt

    epikt Benefactor

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    Imho we should have a thread for the STD variant, it's very different from the XL.

    I'm currently using a similar build (just trade the CASE for a 255). At first I was using an XL, but it's way to dangerous in a close range mech with such huge side torsos. And most of the games I'm happy with my decision.

    Anyway, great build, it's what the YLW is made for.
     
    Last edited by a moderator: Oct 5, 2014
  20. Fightgar

    Fightgar New Member

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    I like this mech and don't like the XL on it so this build works for me thanks :)
     
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